Post by aatuylva on Apr 10, 2010 11:16:38 GMT -5
Name of your Nation: Confederacy of Aatuylva
Type of Government: Democracy(of a sorts.) The leaders of the eight major city-states are elected democratically. They in turn appoint the Provisional Governor, the War Minister, and the Secretary of Internal Affairs.
The eight members of the 'People's Council' then choose one of their number to serve as an adviser to the leaders they have appointed.
Political Leaders:
Provisional Governor: Eric Dunsel (Human)
War Minister: Lord Commander Michael Stidham (Human)
Secretary of Internal Affairs: Wira Volvolen (Ai'lupan Wolf)
Leader of the People’s Council: Arkus Virrim (Red Fox)
-Council Members:
Cedric Carver of Accallia (Human)
Arkus Virrim of Majiin (Ryvuuli [Red Fox])
Dugald Marrow of Haven ()
Arolusi Darkfur of Tantus (Black Panther)
Eckhard Sturmwuhl of Haverigg (Human)
Heshel Goldtail of Arvor (Ai'lupan Wolf)
Michel Adrian of Tetra (Bobcat)
Albrecht Hallsteinn of Chromi (Grey Wolf)
Population: Latest Census reports 55 million people
Population Composition (what kinds of people/species are common):
Lupines 30%
Humans 23%
Vulpines 22%
Felids 18%
Brosuukyda/Revwhonn 2%
Other Species 5%
Major Cultures:
Accallian
Ailupan
Ryvuuli
Additional Notes
The Accallian peoples were once part of the Kingdom of Accallia, based in the city-state of the same name. They are very martial and private, preferring to be left alone. They make up a majority of the Aatuylvan Defense Corps. They have a proud history of warfare behind them, and it is hard for them to let it go.
The peoples of the Commonwealth are free-spirited and bold, living where and how they see fit. They roam the forests and hills, going wherever their whims take them. They once held a tribal structure, and roamed far and wide, seeking entertainment, food, and excitement.
The Ryvuuli are staunch believers in the sciences, devoting their time to little else. The few that do branch into other areas choose diplomacy, politics, and teaching. They mostly keep to themselves, but when they put their minds to something, it gets done.
Architectural Examples(Or the closest RealWorld Approximations)
upload.wikimedia.org/wikipedia/commons/0/07/Flakturm_Wilhelmsburg.jpg
upload.wikimedia.org/wikipedia/commons/1/1c/Flakbunker-Heiligengeistfeld-Hamburg.jpg
upload.wikimedia.org/wikipedia/commons/2/26/S%C3%A1rospatak_-_Castle.jpg
upload.wikimedia.org/wikipedia/commons/f/f6/Weissenhof_Scharoun_1.jpg
www.qmmuseum.lee.army.mil/mout/WWII_MOUT_BerlinAug45.jpg
upload.wikimedia.org/wikipedia/commons/d/d0/Vienna_flak_tower_dsc01594.jpg
upload.wikimedia.org/wikipedia/commons/a/a8/Vienna_flak_tower_dsc01576.jpg
4.bp.blogspot.com/_7DPNVq1a5AQ/SGKZ8eY-cdI/AAAAAAAABOk/IOUqn1MjeoQ/s400/bunker.jpg
upload.wikimedia.org/wikipedia/commons/1/11/Pillbox_Type_23%2C_St_Martin%27s_Battery%2C_Westen_Heights%2C_Dover_%28rear%29.JPG
upload.wikimedia.org/wikipedia/commons/4/49/Ruck_Machine_Gun_Post%2C_Sandiacre_%28exterior%29.JPG
Major Religions: Accallian Pantheon (Religion of the former Kingdom of Accallia. It is of an interesting note that not only are they all war gods, but that in the mythologies, they were always on different sides.); Animism
List of deities in Accallian Pantheon and their respective aspects.
Kjolan- The Great Hunter. Described as a male figure who relentlessly tracks down foes. Aspect: Tenacity.
Akalan-Patron god of Accallia. Symbols are the axe and the helmet. In the Accallian creation myth, he was originally known as Virrakos, the apprentice of Virros. He stole the art of sword-making, and the secrets of the gods, and gave them to the ancestors of the Accallians. A 'trickster' deity as much as a war god. Aspect: Cunning.
Sifus-The Night Wolf. Anthropomorphic deity. Counterpart and rival of Kjolan. Also the Accallian god of the underworld. Aspect: Endurance
Chyara-Female deity, depictions show her as a shape-shifter who would strike down those who failed to keep contracts, and is a killer of traitors. Aspect: Honor
Virros-God of swordmaking and the oldest of the Accallian Pantheon. Will right any wrong, no matter what. In the stories, this has led him into a rivalry with Akalan. Aspect: Justice
Ulfante-Sister of Chyara, and fierce fighter. Protects Chyara from all enemies. Extends that protection to allies as well. Aspect: Loyalty
-Military-
Volunteer only? Y/N No, but a large percentage are volunteers
Mandatory Service? Y/N For troublemakers and times of war, yes.
Military strengths (list 3): Mobility(Primarily Mechanized divisions and Air Cavalry), Militias are common(Local Territory Knowledge), Siege Specialty (thousands of years of sieging and being sieged, and hundreds of years of sieging/being sieged with modern weapons have given the Aatu supreme experience in siege warfare, using superforts and massive artillery, and also utilizing all assets for cutting off supplies.)
Military weaknesses (list 3): Little to no modern heavy armor, Difficulty in deploying outside of borders due to main force composed of Militias. Possibility of ethnic infighting.
Nuclear weapons? Y/N Y
Biological weapons? Y/N
Chemical weapons? Y/N Y Outlawed for use against Aatuylvans
Space based weapons? Y/N N (But we are thinking about it )
Relative % of the armies and the (general) troops :
Aatuylvan Defense Corps; Jungle Patrols : 50%
-Standard troops : 40%
-Specialized troops : 10%
-Vehicles/Armors : 50%
Aatuylvan Air Cavalry : 49%
-Standard troops : 25%
-Specialized troops : 15%
-Aircrafts/Copters/Bombers : 60%
River Patrol : 1%
-Standard troops : 20%
-Specialized troops : 20%
-Boats/Cruisers/Submarines : 60%
Space Army : 0%
-Standard troops : 0%
-Specialized troops : 0%
-Spacecrafts/Att.-Def. Satellites : 0%
(Standard troops are those who are averagely effective in their field and who can be reconverted to be used in any other fields.)
(Specialized Troops are those who are highly effective in their field and who can’t be reconverted to be used in other fields.)
-Technology-
Relative technology level- information age
Technological advantage (up to 2, must have moderator approval):
Engineering Aptitude(Sophisticated mechanical techniques allow for miniaturization and improvement of vehicle systems)**
Technological disadvantage (minimum of 1):
Expensive Computer Technology(Aatuylva does not have the ability to produce Computers on its own with any degree of efficiency.)
Internet access: (Good, poor, none)
good
Dominant Transportation Method: (Cars, trains, airlines, ect)
Automobiles are available, but a large majority of machine production goes towards military or police use, so people mainly use the trains.
Television access: (Good, poor, none)
poor
-Style-
[Please write a little about your out of character desires for what kind of RPs you're interested in. Such as do you wish to keep on the national level, important people making big decisions, or more local, or stories about individual people whom just happen to live in your nation? Expound as much as you like as giving more detail will provide others with a sense of what you're up to for RPs.]
I’m game for pretty much any kind of rp…though I might favor national stuff more…
-History-
What is your nations history?
Timeline
1000 BCE Vulpines arrive in Aatuylva. City of Majiin is founded.
730 BCE Lupine tribes take up residence in the areas near present-day Arvor
and Tetra.
624 BCE Human wanderers come from the southern desert. Eventually take up residence at present-day Accallia, building a city.
623-570 BCE First Accallian/Lupine conflict.
550 BCE First Accallian King, Rykor Marre, claims to have a vision from the Gods. Begins to expand kingdom into the lands of current-day Chromi, Haven, and Tantus.
543-209 BCE Kingdom prospers, The Commonwealth of the Ai'lupitar is formed. The Technocracy of Ryvuuli make first contact with both.
187 BCE Healthy trade is going between the three nations.
120-67 BCE First Accallian/Commonwealth war. Majiin remains neutral.
23-18 BCE Stories of a figure called 'Virrakos,' begin to appear. He wandered the lands of Aatuylva, teaching in the council halls. Three Universities were set up in his name in Accallia, Arvor, and Majiin.
The foundations of the confederate government had also taken from some of his teachings. Depicted as leaving on a horse of light, riding into the palace of the Gods.
4-89 CE Second Accallian/Commonwealth war. The Technocracy sides with the Commonwealth.
97-128 CE References to 'great hordes' from the east. All three governments banded together to push them out.
130-240 CE The first true Artificer, Kilar Virn, travels the land, selling his strange inventions. Dies of old age. University of Majiin dedicates itself to his odd craft.
241-364 CE Third Accallian/Commonwealth war. The Ryvuuli aid Accallia. The first major war that was not waged over territory, but instead due to an insult to the Tribal Council.
370 CE Treaty of Haven was signed. An attempt at peaceful cooperation between the nations.
420 CE King Fyor Marre plans invasion of Majiin.
450-489 CE Treaty collapses as a three-front war occurs with all nations fighting the other two. Ends when King Fyor is slain in battle. His son, Arrin, negotiates peace.
505 CE The Accallian church attempts to beat out other religions within its borders. Fails miserably.
540-650 CE More skirmishes and conflicts with neighbors.
703 CE Mastery of War and Diplomacy penned by Iose Sihd.
743-908 CE Age of Invention.
1062 CE Invention of the gun.
1100 CE Tribes and provinces in the Izumo region brought under the rule of the Kingdom of Accallia; Principality of Izumo established. Rumors have it that a high level tribe with much influence and with links to the former Euphyga kingdom, arranged a marriage with the Accallian Price. The marriage aids in bringing the warring tribes to a long lasting peace.
1113 CE Establishment of the first Pantheonic Temple in Izumo, to honor the of a Prince of the line Marre to rule the region
1200-1349 CE Last Accallian/Commonwealth war. Communication with the Principality of Izumo is cut off during the chaos. Culminates in a grand battle where the Maji of the Technocracy, the King of Accallia, and the Alpha Lord of the Commonwealth die in battle.
1400 CE After nearly fifty years of scattered conflicts, the survivors sign a treaty to never again shed the blood of their neighbors.
1540-1690 CE Dissidents and bandits harass the weakened governments, attempting to push them towards war.
1753 CE The Confederacy of Aatuylva is formed.
1767 CE Continued conflicts and bandit raids cause the near collapse of the new Aatuylvan government.
1860 CE The Confederacy of Aatuylva closes its borders to all outsiders.
1875 CE Prince Marre of Izumo dies in tragic accident, foul play suspected.
1897 CE Word gets back to Aatuylva from Aatuylvan descendants still living inside Izumo about the tyrannical regime, People's Council debates what to do while the Confederacy is still wracked by its own internal strife.
1902 CE The sending of medical supplies, weapons, and food to freedom fighters fighting the Germernas Imperium's regime is approved. Gun runners and supply boats break though the borders to supply the rebel forces.
2010 CE Governor Eric L. Dunsel is appointed. Opens borders with neighbors.
Additional Information
The Confederacy of Aatuylva was born from the ruins of the Accalian Kingdom, the Commonwealth of Ai’lupitar, and the Technocracy of Ryvuul, who nearly destroyed each other in the wars that followed the nations meeting.
In past ages, Accallia had been ruled by a human king. This kingdom held sway over a large swath of the land that is now the Confederacy. It’s birth was, and still is, a matter of odd coincidence. The first King, Rykor Marre, had chosen to rest near the great river, he was but a farmer then, and when he fell asleep, ‘great beings’ came to him and told him that in order for his people to survive, he was to expand, to conquer, and to grow. This inspired a religious fervor in him that remains to this day among the human population.
The Commonwealth formed in the deep forests, near Tetra, in order to keep their way of life from being snuffed out. They were primarily hedonists and hunter-gatherers, caring not for the laws of others. Eventually, a great chieftain, the first Alpha Lord, rose up, and with his strength, united all of the Ailupans and their kindred together.
The Ailupan and Accallians never liked each other. The wolves hunted on the king’s land, the king chopped down the wolves' trees.
The Technocrats of Majiin, however, seem to have always been there. The first dabblers in science and engineering, they had very good relations with the other two nations; trading technology and services for food and luxuries.
The Ryvuuli tried desperately to reconcile the other two, but to no avail. Many bloody wars were fought that cemented the rivalries of the three nations.
At first, however, although there were skirmishes, the three nations got along. Mainly through trade and the exchange of knowledge…
Not much is known about the start of the first Great War. Although current theorists believe that it was simply the natures of two isolationist peoples reacting badly to each other. Most of the records from this time aren’t very reliable or are damaged beyond repair and reading.
Several years after the first Great War, a figure calling himself ‘Virrakos’, after the student/wisdom aspect of Akalan, appeared. He is steeped in mystery, if he was even a ‘he’ at all. Every account is different, whether it pertained to species, gender, even the color of his clothes. Not much is certain, or even related, save one thing. He travelled across the whole of Aatuylva, teaching. Many of the stories show how he would outwit robber barons, solve problems, or overall, just put the leaders in their places. Three great universities were built in his honor in the three largest settlements, one in Majiin, one in Accallia, and one in the Commonwealth, in Arvor. Stories of him fighting great beasts with naught but his wit and skill alone are also common. They mysteriously stop around 16 BCE, with one final story two years after, where a farmer witnessing a figure that looked like Virrakos ‘ascending on a flaming horse’ to join the ‘palace of the Gods.’
It is possible that his account was misrecorded, or that he had too much of one of the local plants, but this is the last recorded instance of Virrakos in Aatuylvan history.
It is an extremely saddening thing that not two decades later the second Great War happened. The King of Accallia had led an incursion into Commonwealth lands, seeking to cut and burn, for farmlands as well as expansion. The Technocrats of Ryvuul and the Ai’lupan Commonwealth banded together to push them back. The war was bloody, and nearly ended with a great battle as the Alpha Lord of the Commonwealth and the human King met, blades in hand. Stories say that it took three days and nights, and then, on the morning of the fourth day, their swords had both been broken. It did not stop them, as the two giants fought. Each trying to end the other, until they had both collapsed of fatigue. They were found next to each other, unconscious, and the war ended as both sides saw fit to attend to their own.
Eight years afterwards there was an invasion from a great force from the east. So powerful was this army that the combined forces of all three nations could barely push them out. It was by sheer luck that they had foolishly thought they could navigate the Deep Wood and the jungle. This led to a brutal series of guerilla raids that wittled the force until they were forced to retreat.
Artificer Kilar Virn was an odd individual, known as much for his eccentricity as for his strange inventions. A tinkerer by trade, he would travel through the forests, selling his wares to whoever he came across. They say he built the first proper steam engine, although no one is sure. Although, if one were to believe all of the stories, he built the first aircraft too. An unwieldly winged thing that could barely stay aloft for more than a few seconds.
He died on his 110th birthday.
The University of Majiin, enamored with his strange inventions, sought to recreate them. This led to yet another jump ahead in technology for the Ryvuuli.
The Third Great War resulted from an accident. A dignitary sent to the Commonwealth to ask a favor from the Alpha Lord had ate something that disagreed with him, causing an accident which greatly insulted the Alpha Lord. The delegation was killed, reportedly eaten, and their bones sent back to the King.
This event shocked the Maji and the King, and they sent armies out to punish the Alpha Lord for his crimes. This bloody war relied more on siege engines and long-range than swords. It held a higher casualty count than both previous wars combined.
Eventually it comes to an end when the Treaty of Haven is signed, as the war could not be continued. The armies returned home, battered, tired, and beaten.
For half a century there was peace and cooperation, until the treacherous King Fyor sought to steal the knowledge of the Ryvuul. He made a great scheme to turn the Commonwealth and the Technocracy against each other, while he rode in on Majiin and claimed the libraries there. It was this attempt at stealing the secrets of the Ryvuul that lead to yet another war, as all of the nations fought against each other. It was the second bloodiest war in Aatuylvan history before modern weaponry was invented.
The corrupt King Fyor was slain by an assassin’s arrow late in the war. His son, Arrin, sued for peace.
It is after this period that the Accallian Church attempted to make its religion the chief religion of the three nations. Not much of this period is known other than it failed quite early on due to lack of public support.
Increased tension with neighboring nations gives birth to an isolationist movement within the populace, as the first High Praetor, Iose Sihd, deals with bandit kings and rogue generals.
He later writes a book on tactics, social mores, and warfare on his deathbed. The book is still considered required reading for anyone attempting to rise above the rank of Prime.
Several decades afterwards the Ryvuuli opened their arms once more to the other nations, marking the beginning of a new age of cooperation and understanding. A marked increase in interest in the sciences and learning.
Not a century afterwards what Aatuylvans considered the greatest and most useful tool ever to be conceived was invented.
The gun. This led to a two hundred year arms race as all three nations sought to utilize the new invention. This culminated in the Last Great War, a bloody trench war that saw the use of railway guns, heavy tanks, and primitive biological weapons derived from native plants.
The war was so destructive that a majority of the blueprints and libraries containing the information on several technologies was lost forever. Laws following the war prevented the nations from researching them ever again, in order to prevent the catastrophes of the war.
The war didn’t end until a final battle where the first, and last, biological weapon was used in battle, fired from a railway gun. The resulting weapon killed the Alpha Lord of the Commonwealth, the Maji of the Ryvuuli, and the King of Accallia, as well as a confirmed amount of 12 million soldiers. The devastation of the event was such that the war was ended and a majority of the technologies of war that were developed, including biological weapons, were outlawed.
The remnants of the armies mourned the loss of their leaders, and vowed never again to fight in a war so bloody.
It was then that the Confederacy was born in spirit, as the leaders who were left met at Accallia and wrote the Articles from which government is run today.
Unfortunately not all of those involved agreed with this decision, and there are still scattered bands of fighters, roaming the wilds, looking to finish a war that never ended for their ancestors, and thus for them.
In order to survive, the three nations were forced to band together against the increasing raids and destruction caused by the bandit kings. The Confederacy was born.
Most records concerning its founding were lost, and those that remain are entombed deep within the King’s former palace, to prevent anyone from stealing or damaging them.
It was later believed that the bandits were receiving outside help, or were camping in neighboring countries. In order to deal with the situation, Aatuylva took an isolationist stance and closed the borders, to ensure that the bandits would lose all support abroad, and combined with aggressive military and police actions, the bandits had gone from force of power to minor nuisance.
In recent days, the Governor of Aatuylva opened the borders, seeking help with dealing with some of the more entrenched offenders, as well as wishing to enrich Aatuylvan culture.
[Going to add more in later…]
-Relations to other nations-
How does your government and people feel and interact with other nations?
Aatuylva is fairly isolationist, though their current Governor is attempting to change that. Technology and music seem to be the main reasons that Aatuylva is willing to interact with other cultures at all, as it would rather focus on attempting to keep itself from having yet another civil war…
-Give 3 interesting facts about your nation that gives it character:
-The office of Provisional Governor does not wield as much power as one would think. Really his only duties are to delegate funding to the other offices and to receive dignitaries from other nations, making him an over-glorified accountant. As such, he is one of the few people with an auto, but it is a rather ugly and boxy green machine that the local children have taken to pelting with eggs every morning.
-Paintball tournaments and militia war-gaming are the two national ‘sports,’ a result of the traditions of the member-states. Other competitive sports are played throughout the nation.
-Opera is favored over most forms of entertainment.
List of Titles and Ranks found in the Confederacy
Arbitor- An Arbitor is a negotiator. They serve as lawyers, judges, diplomats, and peacemakers.
Arbitor 2nd class; Diplomat, one who signs treaties, handles arguments.
Arbitor 1st class; Judge, executioner of justice, or one to whom to appeal.
Artificer- Artificers are the builders who hail from Majiin. Tinkerers and engineers, they keep everything running.
3rd grade: Tinkerer, Apprentice
2nd grade: Researcher, Mechanical engineer
1st grade: Director, head researcher, Architect
Military ranks
High Praetor of the Aatuylvan Defense Corps(Wartime rank only) Supreme
Lord Commander-Highest non war rank. Equivalent to a General. In Multinational affairs, he may be delegated to one star or Colonel status Due to the size of the units he normally controls at one time. The only rank that can oversee and operate the men and facilities of a railway gun.
Centurion-Colonel
Prime, 1st class-Major
Prime, 2nd class-Captain
Prefect-Lieutenant
Legionnaire-Trooper
Special Ranks
Commissar- Political or InSec adviser. Will report military actions back to the highest offices of Aatuylva.
Justicar- Warden. Usually seen commanding Penal Legions.
The same ranks are used in Internal Security as in the Defense Corps, although you may find high-ranking Arbitors among them.
**Certain technologies explored by other societies were made more viable, though they have similar weaknesses.
These technologies allow for the production of tankettes en masse. As well as the use and deployment of railway guns and armored trains. As far as Aatuylvans are concerned, the tactical advantages far outweigh the weaknesses. Armored Fighting Vehicles are also favored, with several light tanks variants.
Typical Armaments of the Aatuylvan Soldier
Most Aatuylvan soldiers are proficient with bolt action weaponry, or the needlers that are popular in Accallia. More often than not, the standard load-out of an ADC (AVM to use the Aatuylvan acronym) soldier will consist of a belt of grenades, a needler, and his body armor. Specialized squads will have heavy flechers, flamethrowers, or rocket launchers. Some use unique weapons, such as the Fliegerfaust, for use against helis or to suppress enemy positions.
List of typical Aatuylvan armors, for your convenience.
Tankette, Scout
Tankette, Grenade
AFV, Rapid Response
AFV, Standard
IFV, Anti-Material
IFV, Modular
Armored Car, Militia
Armored Car, Accallian Royal Guard
Armored Car, Utility Vehicle
Armored Car, Infantry Support
Armored Car, Anti-Air
Light Tank, Air Droppable
Ontos Armor Hunter
Rocket Artillery, Self-Propelled
Rocket Artillery, Militia
Wraith Gunship
Leviathan Heavy Transport
There are six Railway Guns in service to Aatuylva. All of them are in various degrees of antiquity, each one is named after a member of the Pantheon, and they are each commanded and operated by a Lord Commander.
As repair costs and maintenance are high, these hulks rarely go into battle except under extreme circumstances, serving more as mobile altars than anything else.
The typical Armored Train
Railway Artillery, Long Ranged, aka Akalan's Axe
Technical Specs Long Ranged
Railway Artillery, Light Siege; Chyara's Spear, Ulfante's Trident
Technical Specs Light Siege
Railway Artillery, Heavy Siege, aka Virros' Sword
Technical Specs Heavy Siege
Railway Artillery, Medium Ranged;Sifus' Sabre
Technical Specs Medium Ranged
Railway Artillery, Early Heavy; Kjolan's Hammer
Technical Specs Early Heavy
It is of note that should Aatuylva gain access to chemical or biological agents, these Railway guns are perfectly adaptable to fire such ordinance.
Main Exports:
Medicinal Plants
Coal
Machine Parts
Exotic Fruits
Moonshine
Weapons
Aatuylvan Folk Art & Stories
Heavy Water
Wine
Main Requirements/Imports:
Electronics (Computers esp.)
Grains & Grains products
Gold
Junk Food and Pastries
History Books
Iron
NOTE on the Black Market Stuff: This is for in case someone wants to set up clandestine RP stuff, it is not IC knowledge without my permission, capiche?
Black Market Acquisitions (import)
Weapons(Advanced)
-SAMs
-Seeker Rounds
-MANPADs
-Anti-Ship Missiles (All kinds)
Drugs (illegal)
-Cardamine
Slaves
-A.I.s
-Malych
-Nanoforms
-Foreigners (Cali, Salnese, etc.)
Alien Technology
Black Market Smuggling (export)
Organs
Slaves
-Aatuylvan
Drugs (illegal)
-Honeydew
-Cardamine
Weapons(Mass Produced)
-Rifles, grenades, armored vehicles
-Rockets, large caliber rounds
-Needlers
[]
Type of Government: Democracy(of a sorts.) The leaders of the eight major city-states are elected democratically. They in turn appoint the Provisional Governor, the War Minister, and the Secretary of Internal Affairs.
The eight members of the 'People's Council' then choose one of their number to serve as an adviser to the leaders they have appointed.
Political Leaders:
Provisional Governor: Eric Dunsel (Human)
War Minister: Lord Commander Michael Stidham (Human)
Secretary of Internal Affairs: Wira Volvolen (Ai'lupan Wolf)
Leader of the People’s Council: Arkus Virrim (Red Fox)
-Council Members:
Cedric Carver of Accallia (Human)
Arkus Virrim of Majiin (Ryvuuli [Red Fox])
Dugald Marrow of Haven ()
Arolusi Darkfur of Tantus (Black Panther)
Eckhard Sturmwuhl of Haverigg (Human)
Heshel Goldtail of Arvor (Ai'lupan Wolf)
Michel Adrian of Tetra (Bobcat)
Albrecht Hallsteinn of Chromi (Grey Wolf)
Population: Latest Census reports 55 million people
Population Composition (what kinds of people/species are common):
Lupines 30%
Humans 23%
Vulpines 22%
Felids 18%
Brosuukyda/Revwhonn 2%
Other Species 5%
Major Cultures:
Accallian
Ailupan
Ryvuuli
Additional Notes
The Accallian peoples were once part of the Kingdom of Accallia, based in the city-state of the same name. They are very martial and private, preferring to be left alone. They make up a majority of the Aatuylvan Defense Corps. They have a proud history of warfare behind them, and it is hard for them to let it go.
The peoples of the Commonwealth are free-spirited and bold, living where and how they see fit. They roam the forests and hills, going wherever their whims take them. They once held a tribal structure, and roamed far and wide, seeking entertainment, food, and excitement.
The Ryvuuli are staunch believers in the sciences, devoting their time to little else. The few that do branch into other areas choose diplomacy, politics, and teaching. They mostly keep to themselves, but when they put their minds to something, it gets done.
Architectural Examples(Or the closest RealWorld Approximations)
upload.wikimedia.org/wikipedia/commons/0/07/Flakturm_Wilhelmsburg.jpg
upload.wikimedia.org/wikipedia/commons/1/1c/Flakbunker-Heiligengeistfeld-Hamburg.jpg
upload.wikimedia.org/wikipedia/commons/2/26/S%C3%A1rospatak_-_Castle.jpg
upload.wikimedia.org/wikipedia/commons/f/f6/Weissenhof_Scharoun_1.jpg
www.qmmuseum.lee.army.mil/mout/WWII_MOUT_BerlinAug45.jpg
upload.wikimedia.org/wikipedia/commons/d/d0/Vienna_flak_tower_dsc01594.jpg
upload.wikimedia.org/wikipedia/commons/a/a8/Vienna_flak_tower_dsc01576.jpg
4.bp.blogspot.com/_7DPNVq1a5AQ/SGKZ8eY-cdI/AAAAAAAABOk/IOUqn1MjeoQ/s400/bunker.jpg
upload.wikimedia.org/wikipedia/commons/1/11/Pillbox_Type_23%2C_St_Martin%27s_Battery%2C_Westen_Heights%2C_Dover_%28rear%29.JPG
upload.wikimedia.org/wikipedia/commons/4/49/Ruck_Machine_Gun_Post%2C_Sandiacre_%28exterior%29.JPG
Major Religions: Accallian Pantheon (Religion of the former Kingdom of Accallia. It is of an interesting note that not only are they all war gods, but that in the mythologies, they were always on different sides.); Animism
List of deities in Accallian Pantheon and their respective aspects.
Kjolan- The Great Hunter. Described as a male figure who relentlessly tracks down foes. Aspect: Tenacity.
Akalan-Patron god of Accallia. Symbols are the axe and the helmet. In the Accallian creation myth, he was originally known as Virrakos, the apprentice of Virros. He stole the art of sword-making, and the secrets of the gods, and gave them to the ancestors of the Accallians. A 'trickster' deity as much as a war god. Aspect: Cunning.
Sifus-The Night Wolf. Anthropomorphic deity. Counterpart and rival of Kjolan. Also the Accallian god of the underworld. Aspect: Endurance
Chyara-Female deity, depictions show her as a shape-shifter who would strike down those who failed to keep contracts, and is a killer of traitors. Aspect: Honor
Virros-God of swordmaking and the oldest of the Accallian Pantheon. Will right any wrong, no matter what. In the stories, this has led him into a rivalry with Akalan. Aspect: Justice
Ulfante-Sister of Chyara, and fierce fighter. Protects Chyara from all enemies. Extends that protection to allies as well. Aspect: Loyalty
-Military-
Volunteer only? Y/N No, but a large percentage are volunteers
Mandatory Service? Y/N For troublemakers and times of war, yes.
Military strengths (list 3): Mobility(Primarily Mechanized divisions and Air Cavalry), Militias are common(Local Territory Knowledge), Siege Specialty (thousands of years of sieging and being sieged, and hundreds of years of sieging/being sieged with modern weapons have given the Aatu supreme experience in siege warfare, using superforts and massive artillery, and also utilizing all assets for cutting off supplies.)
Military weaknesses (list 3): Little to no modern heavy armor, Difficulty in deploying outside of borders due to main force composed of Militias. Possibility of ethnic infighting.
Nuclear weapons? Y/N Y
Biological weapons? Y/N
Chemical weapons? Y/N Y Outlawed for use against Aatuylvans
Space based weapons? Y/N N (But we are thinking about it )
Relative % of the armies and the (general) troops :
Aatuylvan Defense Corps; Jungle Patrols : 50%
-Standard troops : 40%
-Specialized troops : 10%
-Vehicles/Armors : 50%
Aatuylvan Air Cavalry : 49%
-Standard troops : 25%
-Specialized troops : 15%
-Aircrafts/Copters/Bombers : 60%
River Patrol : 1%
-Standard troops : 20%
-Specialized troops : 20%
-Boats/Cruisers/Submarines : 60%
Space Army : 0%
-Standard troops : 0%
-Specialized troops : 0%
-Spacecrafts/Att.-Def. Satellites : 0%
(Standard troops are those who are averagely effective in their field and who can be reconverted to be used in any other fields.)
(Specialized Troops are those who are highly effective in their field and who can’t be reconverted to be used in other fields.)
-Technology-
Relative technology level- information age
Technological advantage (up to 2, must have moderator approval):
Engineering Aptitude(Sophisticated mechanical techniques allow for miniaturization and improvement of vehicle systems)**
Technological disadvantage (minimum of 1):
Expensive Computer Technology(Aatuylva does not have the ability to produce Computers on its own with any degree of efficiency.)
Internet access: (Good, poor, none)
good
Dominant Transportation Method: (Cars, trains, airlines, ect)
Automobiles are available, but a large majority of machine production goes towards military or police use, so people mainly use the trains.
Television access: (Good, poor, none)
poor
-Style-
[Please write a little about your out of character desires for what kind of RPs you're interested in. Such as do you wish to keep on the national level, important people making big decisions, or more local, or stories about individual people whom just happen to live in your nation? Expound as much as you like as giving more detail will provide others with a sense of what you're up to for RPs.]
I’m game for pretty much any kind of rp…though I might favor national stuff more…
-History-
What is your nations history?
Timeline
1000 BCE Vulpines arrive in Aatuylva. City of Majiin is founded.
730 BCE Lupine tribes take up residence in the areas near present-day Arvor
and Tetra.
624 BCE Human wanderers come from the southern desert. Eventually take up residence at present-day Accallia, building a city.
623-570 BCE First Accallian/Lupine conflict.
550 BCE First Accallian King, Rykor Marre, claims to have a vision from the Gods. Begins to expand kingdom into the lands of current-day Chromi, Haven, and Tantus.
543-209 BCE Kingdom prospers, The Commonwealth of the Ai'lupitar is formed. The Technocracy of Ryvuuli make first contact with both.
187 BCE Healthy trade is going between the three nations.
120-67 BCE First Accallian/Commonwealth war. Majiin remains neutral.
23-18 BCE Stories of a figure called 'Virrakos,' begin to appear. He wandered the lands of Aatuylva, teaching in the council halls. Three Universities were set up in his name in Accallia, Arvor, and Majiin.
The foundations of the confederate government had also taken from some of his teachings. Depicted as leaving on a horse of light, riding into the palace of the Gods.
4-89 CE Second Accallian/Commonwealth war. The Technocracy sides with the Commonwealth.
97-128 CE References to 'great hordes' from the east. All three governments banded together to push them out.
130-240 CE The first true Artificer, Kilar Virn, travels the land, selling his strange inventions. Dies of old age. University of Majiin dedicates itself to his odd craft.
241-364 CE Third Accallian/Commonwealth war. The Ryvuuli aid Accallia. The first major war that was not waged over territory, but instead due to an insult to the Tribal Council.
370 CE Treaty of Haven was signed. An attempt at peaceful cooperation between the nations.
420 CE King Fyor Marre plans invasion of Majiin.
450-489 CE Treaty collapses as a three-front war occurs with all nations fighting the other two. Ends when King Fyor is slain in battle. His son, Arrin, negotiates peace.
505 CE The Accallian church attempts to beat out other religions within its borders. Fails miserably.
540-650 CE More skirmishes and conflicts with neighbors.
703 CE Mastery of War and Diplomacy penned by Iose Sihd.
743-908 CE Age of Invention.
1062 CE Invention of the gun.
1100 CE Tribes and provinces in the Izumo region brought under the rule of the Kingdom of Accallia; Principality of Izumo established. Rumors have it that a high level tribe with much influence and with links to the former Euphyga kingdom, arranged a marriage with the Accallian Price. The marriage aids in bringing the warring tribes to a long lasting peace.
1113 CE Establishment of the first Pantheonic Temple in Izumo, to honor the of a Prince of the line Marre to rule the region
1200-1349 CE Last Accallian/Commonwealth war. Communication with the Principality of Izumo is cut off during the chaos. Culminates in a grand battle where the Maji of the Technocracy, the King of Accallia, and the Alpha Lord of the Commonwealth die in battle.
1400 CE After nearly fifty years of scattered conflicts, the survivors sign a treaty to never again shed the blood of their neighbors.
1540-1690 CE Dissidents and bandits harass the weakened governments, attempting to push them towards war.
1753 CE The Confederacy of Aatuylva is formed.
1767 CE Continued conflicts and bandit raids cause the near collapse of the new Aatuylvan government.
1860 CE The Confederacy of Aatuylva closes its borders to all outsiders.
1875 CE Prince Marre of Izumo dies in tragic accident, foul play suspected.
1897 CE Word gets back to Aatuylva from Aatuylvan descendants still living inside Izumo about the tyrannical regime, People's Council debates what to do while the Confederacy is still wracked by its own internal strife.
1902 CE The sending of medical supplies, weapons, and food to freedom fighters fighting the Germernas Imperium's regime is approved. Gun runners and supply boats break though the borders to supply the rebel forces.
2010 CE Governor Eric L. Dunsel is appointed. Opens borders with neighbors.
Additional Information
The Confederacy of Aatuylva was born from the ruins of the Accalian Kingdom, the Commonwealth of Ai’lupitar, and the Technocracy of Ryvuul, who nearly destroyed each other in the wars that followed the nations meeting.
In past ages, Accallia had been ruled by a human king. This kingdom held sway over a large swath of the land that is now the Confederacy. It’s birth was, and still is, a matter of odd coincidence. The first King, Rykor Marre, had chosen to rest near the great river, he was but a farmer then, and when he fell asleep, ‘great beings’ came to him and told him that in order for his people to survive, he was to expand, to conquer, and to grow. This inspired a religious fervor in him that remains to this day among the human population.
The Commonwealth formed in the deep forests, near Tetra, in order to keep their way of life from being snuffed out. They were primarily hedonists and hunter-gatherers, caring not for the laws of others. Eventually, a great chieftain, the first Alpha Lord, rose up, and with his strength, united all of the Ailupans and their kindred together.
The Ailupan and Accallians never liked each other. The wolves hunted on the king’s land, the king chopped down the wolves' trees.
The Technocrats of Majiin, however, seem to have always been there. The first dabblers in science and engineering, they had very good relations with the other two nations; trading technology and services for food and luxuries.
The Ryvuuli tried desperately to reconcile the other two, but to no avail. Many bloody wars were fought that cemented the rivalries of the three nations.
At first, however, although there were skirmishes, the three nations got along. Mainly through trade and the exchange of knowledge…
Not much is known about the start of the first Great War. Although current theorists believe that it was simply the natures of two isolationist peoples reacting badly to each other. Most of the records from this time aren’t very reliable or are damaged beyond repair and reading.
Several years after the first Great War, a figure calling himself ‘Virrakos’, after the student/wisdom aspect of Akalan, appeared. He is steeped in mystery, if he was even a ‘he’ at all. Every account is different, whether it pertained to species, gender, even the color of his clothes. Not much is certain, or even related, save one thing. He travelled across the whole of Aatuylva, teaching. Many of the stories show how he would outwit robber barons, solve problems, or overall, just put the leaders in their places. Three great universities were built in his honor in the three largest settlements, one in Majiin, one in Accallia, and one in the Commonwealth, in Arvor. Stories of him fighting great beasts with naught but his wit and skill alone are also common. They mysteriously stop around 16 BCE, with one final story two years after, where a farmer witnessing a figure that looked like Virrakos ‘ascending on a flaming horse’ to join the ‘palace of the Gods.’
It is possible that his account was misrecorded, or that he had too much of one of the local plants, but this is the last recorded instance of Virrakos in Aatuylvan history.
It is an extremely saddening thing that not two decades later the second Great War happened. The King of Accallia had led an incursion into Commonwealth lands, seeking to cut and burn, for farmlands as well as expansion. The Technocrats of Ryvuul and the Ai’lupan Commonwealth banded together to push them back. The war was bloody, and nearly ended with a great battle as the Alpha Lord of the Commonwealth and the human King met, blades in hand. Stories say that it took three days and nights, and then, on the morning of the fourth day, their swords had both been broken. It did not stop them, as the two giants fought. Each trying to end the other, until they had both collapsed of fatigue. They were found next to each other, unconscious, and the war ended as both sides saw fit to attend to their own.
Eight years afterwards there was an invasion from a great force from the east. So powerful was this army that the combined forces of all three nations could barely push them out. It was by sheer luck that they had foolishly thought they could navigate the Deep Wood and the jungle. This led to a brutal series of guerilla raids that wittled the force until they were forced to retreat.
Artificer Kilar Virn was an odd individual, known as much for his eccentricity as for his strange inventions. A tinkerer by trade, he would travel through the forests, selling his wares to whoever he came across. They say he built the first proper steam engine, although no one is sure. Although, if one were to believe all of the stories, he built the first aircraft too. An unwieldly winged thing that could barely stay aloft for more than a few seconds.
He died on his 110th birthday.
The University of Majiin, enamored with his strange inventions, sought to recreate them. This led to yet another jump ahead in technology for the Ryvuuli.
The Third Great War resulted from an accident. A dignitary sent to the Commonwealth to ask a favor from the Alpha Lord had ate something that disagreed with him, causing an accident which greatly insulted the Alpha Lord. The delegation was killed, reportedly eaten, and their bones sent back to the King.
This event shocked the Maji and the King, and they sent armies out to punish the Alpha Lord for his crimes. This bloody war relied more on siege engines and long-range than swords. It held a higher casualty count than both previous wars combined.
Eventually it comes to an end when the Treaty of Haven is signed, as the war could not be continued. The armies returned home, battered, tired, and beaten.
For half a century there was peace and cooperation, until the treacherous King Fyor sought to steal the knowledge of the Ryvuul. He made a great scheme to turn the Commonwealth and the Technocracy against each other, while he rode in on Majiin and claimed the libraries there. It was this attempt at stealing the secrets of the Ryvuul that lead to yet another war, as all of the nations fought against each other. It was the second bloodiest war in Aatuylvan history before modern weaponry was invented.
The corrupt King Fyor was slain by an assassin’s arrow late in the war. His son, Arrin, sued for peace.
It is after this period that the Accallian Church attempted to make its religion the chief religion of the three nations. Not much of this period is known other than it failed quite early on due to lack of public support.
Increased tension with neighboring nations gives birth to an isolationist movement within the populace, as the first High Praetor, Iose Sihd, deals with bandit kings and rogue generals.
He later writes a book on tactics, social mores, and warfare on his deathbed. The book is still considered required reading for anyone attempting to rise above the rank of Prime.
Several decades afterwards the Ryvuuli opened their arms once more to the other nations, marking the beginning of a new age of cooperation and understanding. A marked increase in interest in the sciences and learning.
Not a century afterwards what Aatuylvans considered the greatest and most useful tool ever to be conceived was invented.
The gun. This led to a two hundred year arms race as all three nations sought to utilize the new invention. This culminated in the Last Great War, a bloody trench war that saw the use of railway guns, heavy tanks, and primitive biological weapons derived from native plants.
The war was so destructive that a majority of the blueprints and libraries containing the information on several technologies was lost forever. Laws following the war prevented the nations from researching them ever again, in order to prevent the catastrophes of the war.
The war didn’t end until a final battle where the first, and last, biological weapon was used in battle, fired from a railway gun. The resulting weapon killed the Alpha Lord of the Commonwealth, the Maji of the Ryvuuli, and the King of Accallia, as well as a confirmed amount of 12 million soldiers. The devastation of the event was such that the war was ended and a majority of the technologies of war that were developed, including biological weapons, were outlawed.
The remnants of the armies mourned the loss of their leaders, and vowed never again to fight in a war so bloody.
It was then that the Confederacy was born in spirit, as the leaders who were left met at Accallia and wrote the Articles from which government is run today.
Unfortunately not all of those involved agreed with this decision, and there are still scattered bands of fighters, roaming the wilds, looking to finish a war that never ended for their ancestors, and thus for them.
In order to survive, the three nations were forced to band together against the increasing raids and destruction caused by the bandit kings. The Confederacy was born.
Most records concerning its founding were lost, and those that remain are entombed deep within the King’s former palace, to prevent anyone from stealing or damaging them.
It was later believed that the bandits were receiving outside help, or were camping in neighboring countries. In order to deal with the situation, Aatuylva took an isolationist stance and closed the borders, to ensure that the bandits would lose all support abroad, and combined with aggressive military and police actions, the bandits had gone from force of power to minor nuisance.
In recent days, the Governor of Aatuylva opened the borders, seeking help with dealing with some of the more entrenched offenders, as well as wishing to enrich Aatuylvan culture.
[Going to add more in later…]
-Relations to other nations-
How does your government and people feel and interact with other nations?
Aatuylva is fairly isolationist, though their current Governor is attempting to change that. Technology and music seem to be the main reasons that Aatuylva is willing to interact with other cultures at all, as it would rather focus on attempting to keep itself from having yet another civil war…
-Give 3 interesting facts about your nation that gives it character:
-The office of Provisional Governor does not wield as much power as one would think. Really his only duties are to delegate funding to the other offices and to receive dignitaries from other nations, making him an over-glorified accountant. As such, he is one of the few people with an auto, but it is a rather ugly and boxy green machine that the local children have taken to pelting with eggs every morning.
-Paintball tournaments and militia war-gaming are the two national ‘sports,’ a result of the traditions of the member-states. Other competitive sports are played throughout the nation.
-Opera is favored over most forms of entertainment.
List of Titles and Ranks found in the Confederacy
Arbitor- An Arbitor is a negotiator. They serve as lawyers, judges, diplomats, and peacemakers.
Arbitor 2nd class; Diplomat, one who signs treaties, handles arguments.
Arbitor 1st class; Judge, executioner of justice, or one to whom to appeal.
Artificer- Artificers are the builders who hail from Majiin. Tinkerers and engineers, they keep everything running.
3rd grade: Tinkerer, Apprentice
2nd grade: Researcher, Mechanical engineer
1st grade: Director, head researcher, Architect
Military ranks
High Praetor of the Aatuylvan Defense Corps(Wartime rank only) Supreme
Lord Commander-Highest non war rank. Equivalent to a General. In Multinational affairs, he may be delegated to one star or Colonel status Due to the size of the units he normally controls at one time. The only rank that can oversee and operate the men and facilities of a railway gun.
Centurion-Colonel
Prime, 1st class-Major
Prime, 2nd class-Captain
Prefect-Lieutenant
Legionnaire-Trooper
Special Ranks
Commissar- Political or InSec adviser. Will report military actions back to the highest offices of Aatuylva.
Justicar- Warden. Usually seen commanding Penal Legions.
The same ranks are used in Internal Security as in the Defense Corps, although you may find high-ranking Arbitors among them.
**Certain technologies explored by other societies were made more viable, though they have similar weaknesses.
These technologies allow for the production of tankettes en masse. As well as the use and deployment of railway guns and armored trains. As far as Aatuylvans are concerned, the tactical advantages far outweigh the weaknesses. Armored Fighting Vehicles are also favored, with several light tanks variants.
Typical Armaments of the Aatuylvan Soldier
Most Aatuylvan soldiers are proficient with bolt action weaponry, or the needlers that are popular in Accallia. More often than not, the standard load-out of an ADC (AVM to use the Aatuylvan acronym) soldier will consist of a belt of grenades, a needler, and his body armor. Specialized squads will have heavy flechers, flamethrowers, or rocket launchers. Some use unique weapons, such as the Fliegerfaust, for use against helis or to suppress enemy positions.
List of typical Aatuylvan armors, for your convenience.
Tankette, Scout
Tankette, Grenade
AFV, Rapid Response
AFV, Standard
IFV, Anti-Material
IFV, Modular
Armored Car, Militia
Armored Car, Accallian Royal Guard
Armored Car, Utility Vehicle
Armored Car, Infantry Support
Armored Car, Anti-Air
Light Tank, Air Droppable
Ontos Armor Hunter
Rocket Artillery, Self-Propelled
Rocket Artillery, Militia
Wraith Gunship
Leviathan Heavy Transport
There are six Railway Guns in service to Aatuylva. All of them are in various degrees of antiquity, each one is named after a member of the Pantheon, and they are each commanded and operated by a Lord Commander.
As repair costs and maintenance are high, these hulks rarely go into battle except under extreme circumstances, serving more as mobile altars than anything else.
The typical Armored Train
Railway Artillery, Long Ranged, aka Akalan's Axe
Technical Specs Long Ranged
Railway Artillery, Light Siege; Chyara's Spear, Ulfante's Trident
Technical Specs Light Siege
Railway Artillery, Heavy Siege, aka Virros' Sword
Technical Specs Heavy Siege
Railway Artillery, Medium Ranged;Sifus' Sabre
Technical Specs Medium Ranged
Railway Artillery, Early Heavy; Kjolan's Hammer
Technical Specs Early Heavy
It is of note that should Aatuylva gain access to chemical or biological agents, these Railway guns are perfectly adaptable to fire such ordinance.
Main Exports:
Medicinal Plants
Coal
Machine Parts
Exotic Fruits
Moonshine
Weapons
Aatuylvan Folk Art & Stories
Heavy Water
Wine
Main Requirements/Imports:
Electronics (Computers esp.)
Grains & Grains products
Gold
Junk Food and Pastries
History Books
Iron
NOTE on the Black Market Stuff: This is for in case someone wants to set up clandestine RP stuff, it is not IC knowledge without my permission, capiche?
Black Market Acquisitions (import)
Weapons(Advanced)
-SAMs
-Seeker Rounds
-MANPADs
-Anti-Ship Missiles (All kinds)
Drugs (illegal)
-Cardamine
Slaves
-A.I.s
-Malych
-Nanoforms
-Foreigners (Cali, Salnese, etc.)
Alien Technology
Black Market Smuggling (export)
Organs
Slaves
-Aatuylvan
Drugs (illegal)
-Honeydew
-Cardamine
Weapons(Mass Produced)
-Rifles, grenades, armored vehicles
-Rockets, large caliber rounds
-Needlers
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