Post by Kingdoms of Cal on Jan 25, 2010 18:34:13 GMT -5
-Basics-
Name: Pic
Name of your Nation: The Royal Commonwealth of Kingdoms, Duchies and Principalities of Cal and the Isles of Teer and Sae.
Type of Government: Conglomorate Constitutional Monarchy/ Parliamentary Democracy.
Political Leaders:
Prime Minister: Eye Salato en (also the leader of the Liberal Party)
Chancellor of The Exchequer: Alinatie (Liberal)
Foreign Secretary: Al (also leader of the Freedom Party)
Defence Secretary: Sir Janco Dray (Liberal)
Home Secretary: Fa (Freedom Party)
Health Secretary: Due Exailo dr (liberal)
Education Secretary: Xinian (Quien Party)
Head of the Lucan Council: Duke Leck
Special Royal Ambassador: Princess Lyie
<will add more>
Population: 120 million
Population Composition (what kinds of people/species are common):
Common Vulpine: 24%
Teerie (grenn arboreal skunks) 22%
Lupine (wolf): 20%
Desert Vulpine: 10%
Human: 8%
Quien (raptorian): 7%
Leefen (black pumas): 6%
Hybe (Hybrids): 3%
Other: <1%
Major Cultures:
Teerie (the oldest by far and very eccentric)
Teuie (The largest cultural grouping)
Saeie/Duchy (The culture of the Saeie and the duchies are very similar...just don't say that too them)
Leefen (very different again due to them having migrated from elsewhere and being historically isolated)
Jewish (the human population is a very lost tribe of Israel)
Quien
Major Religions:
Pagan:
Divian (Moon worshippers (the primary goddess), circle builder (al-lined to the moon not the sun). The tueie belief)
Druidic (Sum worshippers (the primary goddess). The Drewn belief)
Ta (ancestor worship/spirts, the teerie belief)
Sha (Kind of Odin(ish) who ever all their dainties are female)
The Sisterhood (the leefen belief system, the only organised pagan belief system)
Abrahamic:
Jewish
-Military-
Volunteer only? Y
Mandatory Service? N
Military strengths (list 3):
Massive navy
Strong Air force.
Most of the people are members of MTT (Militia, Tribal or territorial) forces
Military weaknesses (list 3):
The MTT forces are by nature irregular, though strong in defence of their home areas, have very limited abilities out with their homelands and no real ability out with the commonwealth.
A very small army.
A strict no first strike policy on nuclear weapons.
(Basically no real offensive, well no ability to hold territory on land.)
Nuclear weapons? Y
Biological weapons? Y (but not officially)
Chemical weapons? N (unless you count the teerie's ability to spray)
Space based weapons? Y
[Note: The use on Nuclear, Biological, Chemical, and Space based weaponry is as likely to draw the ire of every nation down upon you as it is in reality. These are things that are given -extreme- weight, can ruin hundreds of thousands of lives, and drastically affect the entire landscape for decades to come. -ALL- super weapons of -ANY- kind fall into the above, and will -ALWAYS- carry a consequence towards use]
-Technology-
Relative technology level- Choose one: Mid 21st century
Technological advantage (up to 2, must have moderator approval):
Advanced material science.
Advanced optical computing
(Hope these are OK)
Technological disadvantage (minimum of 1):
Old cities that are very difficult to modernise.
A lack of a good road infrastructure.
Disorganised research.
No 'manned' space program.
Internet access: Ubiquitous.
Dominate Transportation Method: Rail, limited road in isolated areas (no one with a brain even tries to drive in the cities)
Television access: (Good, poor, none): Ubiquitous
Cell/Mobile Communications: Good (a bit sketchy in isolated areas)
-Style-
Please write a little about your out of character desires for what kind of RPs you're interested in. Such as do you wish to keep on the national level, important people making big decisions, or more local, or stories about individual people whom just happen to live in your nation? Expound as much as you like as giving more detail will provide others with a sense of what you're up to for RPs.
-History-
<8,073 B.C.E: The Miliatin civilisation (little is known of them by via teerie myths)
8,073 B.C.E: The, apparent, destruction of the Miliatin civilisation due to the eruption of the sulfanie super volcano (the remnants of which are now the teerie isles).
7,500 B.C.E: Queen Ni of unites the teerie Tribes on the Teerie Isles.
7,000 B.C.E: The first evidence of the Saeie people (Lupines).
5,200 B.C.E: Lord Drian Sander unites the lords of the Isles in Sae.
4,000 B.C.E: The Madicon empire founded (starting the three kingdoms era)
3,990 B.C.E: Lucan council formed.
3,985 B.C.E: The start of the thousand year war (well multiple wars with each of the kingdoms changing alliances randomly).
3,252 B.C.E: The first our break of the red death plague.
3,225 B.C.E: End of the wars.
3,221 B.C.E: The last raco (A raccoon type race) passed into history. *
3,125 B.C.E: The second wave of the red death.
3,101 B.C.E: The last eqa (An equine type race) passed into history. *
3,010 B.C.E: The final wave of the red death.
3,002 B.C.E: Total collapse of Madicon empire and civilization.
3,005 B.C.E: The last indigenous human passed into history.
2,900 B.C.E: The Red death burns itself out leaving only the Teerie and Sae people.
2,500 B.C.E: The first evidence of common vulpines.
2,200 B.C.E: The desertification of drew begins.
<will add more>
-Relations to other nations-
Sticks to a policy of enlightened self interest. Avoids conflict where possible, so is will to set up relations with almost anyone.
-Trade
Needs:
Oil (that has to be worth a few)
Fruit
Meat
Cars
Tech (not needed but hunted for)
Art
Fine crafts.
Sells:
Rare earth minerals
Ores, lots of them.
Consumer electronics.
Fish.
Sea food.
Rail/tram/mas transit networks.
Ships.
Alloys,advanced.
Financial services. (We have money, and are not idiots with it)
Drugs (both Pharmacological and recreational)
-Give 3 interesting facts about your nation that gives it character:
The commonwealth has no single head of state (the head of the lucan council is as close as they have), though they do have a central executive.
Dispite the fact it contains some very old members (in the case of the teerie positively ancient) the commonwealth as a state is only four years old.
The government is a minority coalition and no one party is ever likely to get a majority.
Name: Pic
Name of your Nation: The Royal Commonwealth of Kingdoms, Duchies and Principalities of Cal and the Isles of Teer and Sae.
Type of Government: Conglomorate Constitutional Monarchy/ Parliamentary Democracy.
Political Leaders:
Prime Minister: Eye Salato en (also the leader of the Liberal Party)
Chancellor of The Exchequer: Alinatie (Liberal)
Foreign Secretary: Al (also leader of the Freedom Party)
Defence Secretary: Sir Janco Dray (Liberal)
Home Secretary: Fa (Freedom Party)
Health Secretary: Due Exailo dr (liberal)
Education Secretary: Xinian (Quien Party)
Head of the Lucan Council: Duke Leck
Special Royal Ambassador: Princess Lyie
<will add more>
Population: 120 million
Population Composition (what kinds of people/species are common):
Common Vulpine: 24%
Teerie (grenn arboreal skunks) 22%
Lupine (wolf): 20%
Desert Vulpine: 10%
Human: 8%
Quien (raptorian): 7%
Leefen (black pumas): 6%
Hybe (Hybrids): 3%
Other: <1%
Major Cultures:
Teerie (the oldest by far and very eccentric)
Teuie (The largest cultural grouping)
Saeie/Duchy (The culture of the Saeie and the duchies are very similar...just don't say that too them)
Leefen (very different again due to them having migrated from elsewhere and being historically isolated)
Jewish (the human population is a very lost tribe of Israel)
Quien
Major Religions:
Pagan:
Divian (Moon worshippers (the primary goddess), circle builder (al-lined to the moon not the sun). The tueie belief)
Druidic (Sum worshippers (the primary goddess). The Drewn belief)
Ta (ancestor worship/spirts, the teerie belief)
Sha (Kind of Odin(ish) who ever all their dainties are female)
The Sisterhood (the leefen belief system, the only organised pagan belief system)
Abrahamic:
Jewish
-Military-
Volunteer only? Y
Mandatory Service? N
Military strengths (list 3):
Massive navy
Strong Air force.
Most of the people are members of MTT (Militia, Tribal or territorial) forces
Military weaknesses (list 3):
The MTT forces are by nature irregular, though strong in defence of their home areas, have very limited abilities out with their homelands and no real ability out with the commonwealth.
A very small army.
A strict no first strike policy on nuclear weapons.
(Basically no real offensive, well no ability to hold territory on land.)
Nuclear weapons? Y
Biological weapons? Y (but not officially)
Chemical weapons? N (unless you count the teerie's ability to spray)
Space based weapons? Y
[Note: The use on Nuclear, Biological, Chemical, and Space based weaponry is as likely to draw the ire of every nation down upon you as it is in reality. These are things that are given -extreme- weight, can ruin hundreds of thousands of lives, and drastically affect the entire landscape for decades to come. -ALL- super weapons of -ANY- kind fall into the above, and will -ALWAYS- carry a consequence towards use]
-Technology-
Relative technology level- Choose one: Mid 21st century
Technological advantage (up to 2, must have moderator approval):
Advanced material science.
Advanced optical computing
(Hope these are OK)
Technological disadvantage (minimum of 1):
Old cities that are very difficult to modernise.
A lack of a good road infrastructure.
Disorganised research.
No 'manned' space program.
Internet access: Ubiquitous.
Dominate Transportation Method: Rail, limited road in isolated areas (no one with a brain even tries to drive in the cities)
Television access: (Good, poor, none): Ubiquitous
Cell/Mobile Communications: Good (a bit sketchy in isolated areas)
-Style-
Please write a little about your out of character desires for what kind of RPs you're interested in. Such as do you wish to keep on the national level, important people making big decisions, or more local, or stories about individual people whom just happen to live in your nation? Expound as much as you like as giving more detail will provide others with a sense of what you're up to for RPs.
-History-
<8,073 B.C.E: The Miliatin civilisation (little is known of them by via teerie myths)
8,073 B.C.E: The, apparent, destruction of the Miliatin civilisation due to the eruption of the sulfanie super volcano (the remnants of which are now the teerie isles).
7,500 B.C.E: Queen Ni of unites the teerie Tribes on the Teerie Isles.
7,000 B.C.E: The first evidence of the Saeie people (Lupines).
5,200 B.C.E: Lord Drian Sander unites the lords of the Isles in Sae.
4,000 B.C.E: The Madicon empire founded (starting the three kingdoms era)
3,990 B.C.E: Lucan council formed.
3,985 B.C.E: The start of the thousand year war (well multiple wars with each of the kingdoms changing alliances randomly).
3,252 B.C.E: The first our break of the red death plague.
3,225 B.C.E: End of the wars.
3,221 B.C.E: The last raco (A raccoon type race) passed into history. *
3,125 B.C.E: The second wave of the red death.
3,101 B.C.E: The last eqa (An equine type race) passed into history. *
3,010 B.C.E: The final wave of the red death.
3,002 B.C.E: Total collapse of Madicon empire and civilization.
3,005 B.C.E: The last indigenous human passed into history.
2,900 B.C.E: The Red death burns itself out leaving only the Teerie and Sae people.
2,500 B.C.E: The first evidence of common vulpines.
2,200 B.C.E: The desertification of drew begins.
<will add more>
-Relations to other nations-
Sticks to a policy of enlightened self interest. Avoids conflict where possible, so is will to set up relations with almost anyone.
-Trade
Needs:
Oil (that has to be worth a few)
Fruit
Meat
Cars
Tech (not needed but hunted for)
Art
Fine crafts.
Sells:
Rare earth minerals
Ores, lots of them.
Consumer electronics.
Fish.
Sea food.
Rail/tram/mas transit networks.
Ships.
Alloys,advanced.
Financial services. (We have money, and are not idiots with it)
Drugs (both Pharmacological and recreational)
-Give 3 interesting facts about your nation that gives it character:
The commonwealth has no single head of state (the head of the lucan council is as close as they have), though they do have a central executive.
Dispite the fact it contains some very old members (in the case of the teerie positively ancient) the commonwealth as a state is only four years old.
The government is a minority coalition and no one party is ever likely to get a majority.