|
Post by Aluez on Feb 15, 2011 21:29:43 GMT -5
The year is 2090, 45 years after the resources on Earth ran dry, and the race for every resource bearing rock in the solar system began for the powers of Earth.
Extra-Solar powers have also suffered some form of backlash from the sudden depletion of resources on the planet. Causing them to either start importing from other worlds, or flee the planet as well.
What will become of your nation? Where will you end up?
Rules: YES I AM PUTTING RULES UP TO STOP GODSHIP WANKERY!
1. NO ONE HAS A BIG FLEET! Reason: Resources in the Sol system are sparce at best, meaning ship construction unless you're an extra-solar power. And even then, in this setting it is a 'spent future' type of future, meaning no 500,000 ship fleets exist! A big fleet in this universe is about 15 ships, AT BEST!
2. KEEP SHIPS REASONABLE! Reason: The bigger the ship, the harder it is to power and the more it will cost you in the end. A super-dread that is 5 miles long will take 3 years to move across the solar system, if not more! And what of supplies, crew, power supply? Think before you leap.
3. Space battles are SLOW! Reason: Fighters and Bombers are FAST, seeing they are small, versatile, and so on. CAPS on the other hand, are SLOW! Which means a battle will take anywhere from 12 hours to 12 days to complete, depending on what the ship is. Battles may be over in the instant we are in range of one-another due to the weapons, but to do that will take a while!
4. FTL travel IS possible, but very VERY rare and uncommon. Reason: Because we all can't be teleporting about without a valid reason, now can we?
5. You CAN have colonies, but don't overdo it. Reason: Think about it.
6. Have FUN! Reason: Just because I have rules doesn't mean you can't work within the reason!
Nation Name: Type: Population: Planet(s) controlled: Station(s) controlled:
Ships:
History:
Special Abilities (Limit 3):
Nation Name: The Union of Charon and Pluto Type: Planetary State Population: 1.2 Billion Planet(s) controlled: Charon and Pluto Station(s) controlled: Neptune Mining Platform, Reen Jump Gate, Sparta Station (Oort Cloud), New Nashville Shipping Platform (Pluto), Clarksville Station (Asteroid Belt), Berlin Base (Pluto), Helsinki Shipyards (Pluto)
Ships:
2x Karamann class Battleships 3x Geb class Battlecruisers 7x Corvo class Cruisers 2x Warhammer class Cruisers 1x Liberty class Carrier
History:
What was once the colony Aluez, now stays on the edge of the system as The Union of Charon and Pluto.
When the planet began to go slowly insane from the lack of resources, Aluez was abandoned and destroyed for good measure, what was left of the populace was either left to the Earthens, or evacuated to the icy plains of Pluto and Charon.
Now the colony defends the only link back home with a fierce spaceforce, while hoarding what resources they do not use for themselves, letting out a small trickle of it into the market to not come off as a TOTAL stockpile.
Pluto and Charon itself has become somewhat of a retreat for those that choose to brave the cold, and can afford the trip into the icy state.
Special Abilities (limit 3):
Burning Vengeance - Nuclear, Hellnova and Supernova devices are deployed in fleet battle to destroy enemy ships in last ditch efforts of defense.
Cloaking - Ships no larger than a Destroyer can cloak from the naked eye and most modern sensors that cannot detect dimensional rifts
Pursuit Thrust - Corvettes are given quadruple speed in combat to chase down and destroy enemies that are attempting to flee from battle
|
|
|
Post by aatuylva on Feb 15, 2011 21:50:23 GMT -5
Nation Name: Sifisian Stratocracy of Aatuylva Type: Terran Power w/Mining Colonies Population: 65 million Planet(s) controlled: No planets, but they have two asteroids (One colony of one hundred people that doubles as a mining outpost, Viercha, and a small mining outpost staffed by like, fifty people, K'ran) Station(s) controlled: Only one, Hahre Gudaghk, a former research station (very old and falling apart ) Perhaps a ship register? For important named ships used in stories or something :3 Hmm...for this alt-future.... EDIT4:Ships (Complete):4x Imperial Light/ Ayuunaati class Heavy Bulk Freighters - Insufferable Fist of Glorypunching- Mountain of Squeeing Scrapyards- Judicious Punishment of Pleasurepommelling- Unbounding Arrogance and Enterprise1x Shootingstar Cannon/ Aatvakonsser class Orion-drive Battlecruiser - Aatvakonsser2x Wraithrider/ Revwhokhao class Corvettes (More to come as they are phased out from capitals to normal screens) - Slab Bulkhead- Butch DeadliftShips(Under Construction):1x Warmaster/ Vashmiro class colony ship - Shtela Gudagh ( Security in Power) 3x Imperial Light/ Ayuunaati class Heavy Bulk Freighters - Champion of Brinkmanship, Bastardry, and Infidelity- Torturous Emblazonment of Dubious Legality- Environmentally Unsound Business Model2x Wraithrider/ Revwhokhao class Corvettes - Bold Bigflank- Punt Speedchunk1x Dead Hand/ Hahre Gudaghk class Space Control Ship (Several freighters slung together, used to control semi-autonomous missile drones, longboats for deploying marines, and to fuel and repair Wraithriders) - Deliciously Sounding and Ironically Innocent NomenclatureOn the Wraithriders, they are scrapships made from whatever could be cobbled together into their saucer-like configuration (including tanks and planetary hulks) ..... History: Aatuylva, once a shining green paradise, has been ravaged by war and rampant industrialization. All of the nation's available resources are being geared towards the production of a massive colony-ship, the only remotely livable areas being the fortress-cities, now turned into sealed oases of green and housing. It's once expansive transit networks now are nothing but twisted metal, all transport routed to underground tunnels and subways as the surface becomes steadily more dangerous due to chemical clouds and radioactivity. Seeking refuge in space from the chaos of the homeworld, two mining outposts were established, with dedicated cargo haulers for each, bringing more resources for the dying nation to put into it's massive rocketship program, all the while the growing unrest and tightening grip of the government threaten to cause it to all fall apart. Special Abilities (Limit 3): Advanced EM Shielding - EM generators are powerful enough to interfere with energy weapons, solar radiation, and in times of crisis (and at the cost of the generator) kinetic weaponry. Junkyard Juryrigging - Insane recycling allows them to repair and salvage almost anything just to keep their ships going. Extreme Ecology - Adapting plantlife to new environments isn't as difficult, allowing them a slight edge in terraforming and aeroponics. Trade: Imports - Orion drives, electronics, advanced computer systems, cybernetics systems, agricultural supplies, Uranium Exports - Fruits and syrups, alcohol, sentimental items (junk), mining equipment, luxury items (flowers & other plants), honey
|
|
|
Post by The Anean Star Empire on Feb 16, 2011 1:41:30 GMT -5
Nation Name: The Anean Star Empire Type: Fascist Empire Population: 3.1 Trillion Planet(s) controlled: Andromeda Galaxy
But, alas, for Sol...
Name: The Anean Space Force Type: Military Branch Population: 340,000 Military, 561.1 million civilians Planet(s) controlled: New Gracaria Station(s) controlled: Spirit of the Empire Battlestation (fallen into disrepair)
---
Ships: 12
241st Heavy Scout Task Force 1x Annihilator V Battleship 2x Venak II Battlecruisers 4x Remnora II Cruisers 5x Welhan II Destroyers
---
Special Abilities:
Sphereworld Plating: The Annihilators have extensive Sphereworld plating to make up for lack of shields (since shields interfere with it's ramming capabilities). Other ships have the plating over vital areas (engines, life support, the bridge).
Imperial Support: Due to the Emperor personally commanding the Earth mission, High Command awaits the order to send more ships and supplies from Andromeda. Takes 7-14 days to arrive at the Spirit of the Empire.
Religious Fervor: Capitalized on during the Liberation War, the Anean people are extremely religious and will die for the Empire before giving up. Last ditch kamikaze attacks "for the good of the Empire" are common as is guerrilla warfare on the ground in occupied territory.
---
Plus some background for good measure...
New Gracaria, Earth. The former capital of the New Empire, by 2020 it was all but forgotten and became a backwater colony. As more and more administrative functions were moved back to Haroma, the Milky Way lost its importance.
Eventually New Gracaria, without assistance from the Empire, began a slow decay. While remaining as the Empire's presence in the galaxy, the ASF garrison was removed by 2025, and the AGF left by 2035.
With the end of the Liberation War in 2075, the Empire seized total control of the Andromeda Galaxy once again at a major cost. In 2090, Emperor Xaimoungkhoun gave the order to reestablish contact with New Gracaria and hopefully usher in expansion into the Milky Way.
|
|
Holmbergsvania
Full Member
The reason why you don't have oil past the straits
Posts: 121
|
Post by Holmbergsvania on Feb 16, 2011 1:48:09 GMT -5
Nation Name: The Federal Republic of Holmbergsvania Type: Capitalist Planetary State
Planets Controlled: Mars
Stations Controlled: Holmbergsvanian Space Elevator Tether-New Port Penguin (Cargo and Passenger Terminal)
Mining instillations on Phobos and Deimos (Just recently begun)
Holmbergsvanian Federal Shipyard
Population: 378 Million (And growing)
Colony Details: Composed of a massive city in a terraformed region of Mars, Holmbergsvania's New Port Penguin colony is attempting to be a major hub of interplanetary trade, yet with the seemingly diminishing value of the Holmbergvanian Denarii, the government is taking measures to control fiscal and monetary policy.
Prince Alaric Holmberg V assumed the leader of the Holmbergsvanian military following a coup attempt by the Minister of Defense and a group of generals. As a result, the once powerful Holmbergsvanian Navy fractured, and after a major battle over Mars, the fleet was mostly reduced to slag. Debris that didn't burn up in the atmosphere landed all over the planet.
Holmbergsvania is now in the process of rebuilding their ships and navy under the watchful eye of Prince Alaric and the new Defense Minister, Nero Kohl.
For reasons unknown, however, Alaric intends to take back what was once 'old' Holmbergsvania, for cultural purposes...
Remaining Military Fleet:
1x Vancouver-Class Supercarrier Vancouver 1x Stanford-Class Battlecarrier Cardinal 2x Cascade-Class Cruisers Rainier, Hood 5x Columbia-Class Destroyers Columbia, Clatsop, Snake, Willimatte, Toutle 5x Lacamas-Class Frigates Lacamas, 4th Plain, 5th Plain, Matney, Paulson, Toutle
|
|
|
Post by miokalia on Feb 16, 2011 22:29:25 GMT -5
Nation Name: The Immanence Tajirate of Sol Type: Singularitous Technocracy and also a kinder, gentler implementation of the scenario in "The Matrix" Population: dunno Planet(s) controlled: The Jovian Moons, Jupiter Station(s) controlled: Intermat Hokyldaryon
Closely watching them is:
Nation Name: The Immanence Type: Singularitous Computronium-Knows-Best State Population: Difficult to determine Planet(s) controlled: Corona Beta system, Persephone system, Gomi system, V404Cyg, and a bunch of various nebulae and neutron stars. Stations controlled: Intermat Antakithera, Intermat Dreya, Intermat Hokyldaryon
----
As the world seemed to descend into scarcity-driven chaos and war had begun to spread, Apparateur 323K14L approached the only people who could help his country: The Immanence. They agreed on the condition that the country be immediately absorbed. And thus began a terrifying era where for the first time in their history, the Malych began corralling the organic population and placing them into gooey chambers where things would be plugged into them. Consolidating the entire organic population into a Matrix-like system to save them as they and the planet died. In the end, they ended up placing the once organic population into semi-biological-looking "biozoid" drone systems so they could continue to live. This process has had massive cultural effects on them, causing them to no longer be able to relate to their old culture the same way. They suffer from an epidemic of depression as a result.
|
|
|
Post by Kingdoms of Cal on Feb 26, 2011 15:12:10 GMT -5
Nation Name: The commonwealth of inleef and Teer Type: mining and thermoforming Population: 18.5 million Planet(s) controlled: saturn's moons. Station(s) controlled: Oi, La, Al, tyie, lyie and Te stations in orbit about saturn All bases are small, but are the only way to talk to them.
Ships:
30 ranger class armed ships Numerous armed orbital satellites round the moons.
Details:
The CIT has extensive access to what remained of the commonwealth
|
|
|
Post by Aluez on Feb 27, 2011 0:05:55 GMT -5
Update on form, please modify if you choose to have special weapons/tactics
|
|
|
Post by The Union of Tinis on Mar 12, 2011 20:01:37 GMT -5
I thought I had hit reply before... oops.
Nation Name: Tinis Space Research Council Type: Techno-theocratic-cloneocracy Population: 10,001 Planet(s) controlled: Moons of Uranus, Research base on Mercury (very small, not claiming whole planet) Station(s) controlled: Oberon II (Uranus orbit), Refueling Posts I, II, and III (Solar orbits), Neo-Tinis Station (Earth orbit, questionable that they actually control it)
Ships: Merchant Fleet (16 ships) - Various non-combat ships Crystal Eye II (1) - Deep Space Research and Observations Craft Deviation Interception Fighters (225) - Defensive, short range fighter craft based at various points in the Uranus moon system, including Oberon II Parg Class Destroyers (4) - Escort themed small interplanetary vessels ("Bost", "Jal", "Higranotho", and "Uptilion") Telkon Class Frigates (2) - Medium sized interplanetary warships, each with 8 Deviation Fighters ("Eternity", "Necessity") Standard Class Battleship (1) - Very large interplanetary warship, very slow. Based out of Oberon II. 10 Deviation Fighters. Has a Praxi-canon.
History:
The Union of Tinis, having turned in ward as the global economy and ecology perpetually decayed, found they had to take drastic steps to survive. As one of the few nations that was able to maintain a basic standard of living for itself, it was becoming painfully obvious that the Union would soon become the target of less forward thinking nations. And so it was decided that the nation would seal itself behind the Pattern Defense System for a period of ten years to wait out the collapse of the rest of civilization and to give them time to devise solutions. However, as they knew the risks with putting up the PDS (in that they might not be able to bring it back down), they created Tinisian Space Research Council to do parallel work but from somewhere else difficult to access, space. Neo-Tinis Station was hastily built and 3,806 individuals were stationed there along with the nations most advanced System Equation Artificial Intelligence Computer, Sim 11.
The Pattern Defense System was activated and the researchers on the station worked for ten years to find solutions to the worlds problems. However, after those ten years, moral was low, supplies very limited, others whom had escaped to space were threatening, and research progress was slim. The problems of the world were too great it seemed for the researchers to tackle. What more, the PDS did not deactivate.
Faced with possible annihilation by a rouge faction in orbit, or the possibility of there being no solutions, the research team asked Sim 11 for the scenario of most likely survival. On the advice of Sim 11, most of the researchers took control of the Crystal Eye II and traveled to Uranus orbit. From there they set up a base on Titania and another on Oberon. Some of the researchers disagreed with the next step of the plan, and thus had remained on Neo-Tinis or escaped to other places. Sim 11 had record of all the genetic patterns of the researchers and so would make clones of each of them. However, to best increase the chance of solutions being found, the clones had to be educated as quickly as possible. The only solution available at the time was for the researchers to sacrifice their brains for direct recording, and so those that signed on to the plan did. Soon the first generation of clones had matured with the full memories of their original selves.
Very soon the moon bases organized and those whom excelled at particular duties were cloned multiple times to provide a basic labor and military force. The number of clones is limited at present to 10,000 plus one special clone. The special clone (code named: "Creation") is tasked at being explicitly different from the stock clones and is based off someone who was not a member of the initial research team but based off someone that Sim 11 had on genetic record.
With the first generation of clones, a very theocratic mode of culture was instilled on the clones to keep them focused on their mission goals (save Tinis and the Earth). Some say that this fervor has gone to far (such as the descendants of those that refused the plan and became 'Outcasts').
Special Abilities (Limit 3): Advanced Cloning Technology - Ability to grow clones quickly (day or less) with biological ages of up to 18 years of age at completion of processing and to imprint memories as they develop.
Praxi-canon - Based off the technology of the PDS, the Praxi-canon creates a Pattern Sphere (effectively a space time discontinuity) that has an initial velocity away from the the point of origin (always near the canon but not actually from inside a barrel or anything). The Pattern Sphere lasts a distance inversely proportional to its relative velocity, meaning that if its shot to have a high velocity it won't travel as far, but if its shot out to be slow it will travel a great distance. This makes the Praxi-canon only highly dangerous at close ranges else wise the spheres are easily avoided. Another factor that determines how long each shot travels is the size, but that's not as well understood at present, so a known standard size is used in almost all applications (around 100m diameter).
Advanced Fusion - Low loss fusion developed before the migration to Uranus. Used extensively as the primary power source for the moons and all space craft.
------
Trade: Imports - Luxury goods, oil, plastics, entertainment, unprocessed carbon, agricultural supplies
Exports - Uranium, heavy metals, electronics, orion drives, information data products, tomatoes, glass
|
|